For this first animation, I wanted to create a narrative-driven animation in After Effects based on the events of the D&D campaign that I played in. I also wanted to give it a more stylized look so I opted for a neon outrun style of animation and illustration.
For the second animation, the goal was to create a character walk cycle. This is inspired by one the D&D characters in the campaign that I am playing in but is not directly any event that happened in the campaign.
For the last animation, this was the first endeavor of using the 3D aspects of After Effects. I wanted to push the limits of what After Effects could do in 3D.