This page showcases my submission to Pwnisher's Kinetic Rush challenge.
For the challenge, every artist was given 1 month to create a 3D render based on the bare bones of a template of a skeleton (rig) running forwards. Artists were also provided with a few "parkour moves" that the rig performs. Using this and a camera that follows the character it was up to the artists (me) to create a story and 3d render within the given time limit and technical specifications.
For my concept, I decided to make a scene based on a D&D campaign in which I was a player in. The scene has some embellishments for the sake of storytelling but you will find that the animation below is betterĀ having those embellishments.
This project showcases all of my skills in a 3D environment. Some skills I had to use for this project include but are not limited to: environmental storytelling, kitbashing, modeling, texturing, pbrĀ materials, shader nodes, compositing nodes, character animation, rigging, VFX, lighting, fire simulation, and smoke simulation.
Below are photos and screenshots taken during the creation process showcasing various stages of completion.
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